Maya Blendshapes Tutorial
Software: Autodesk Maya
Author: shandaman
URL:http://www.youtube.com/shandaman
IntroductionIn this tutorial we teach you how to create blendshapes in maya
Friday, December 28, 2007
Maya Blendshapes Tutorial
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shaji
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11:22 AM
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Labels: Maya
Lava shader effect

Here the author will explain how to make a shader for lava effects using Maya's material editor, called Hypershade. For this tutorial the author recommends basic knowledge about connecting material nodes inside Hypershade.
Lava shader effect
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shaji
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11:18 AM
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Labels: Maya
The Making of the Giant
This article will take you through the various stages that are used to create Keith Thompson's Giant character, from initial setup and block-in all the way through to final renders in Unreal3 engine.
The Making of the Giant
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shaji
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11:06 AM
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Labels: Maya
Making of the Jungle
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shaji
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10:58 AM
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Labels: 3ds Max
Creating a Spaceship Fleet Using Particle Instancing in Maya

Particles are one of the greatest features in Maya. In this tutorial the author is going to show how to use the particle instancer to create a fleet of spaceships flying across the planes and also explains us how to use events to crash the spaceship.
Creating a Spaceship Fleet Using Particle Instancing in Maya
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shaji
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10:43 AM
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Interior Scenes - Part 2 Texture and Lighting
Interior Scenes - Part 2 Texture and Lighting
Application Used: Autodesk 3ds Max
Author: Neoscape Studio
Author Website:http://www.neoscape.com/
Introduction
Lighting is one of the most important parts in 3D visualization rendering. It brings not only the look and feel for the image, but also helps to visualize the design in reality. There are several different ways to set up lighting for a render, however, for L5 we setup our lighting with the V-Ray render plugin. This was done by using its Environment and V-Ray light sphere. We find this is a simple and quite effective way to light up the scene.
Link for Part II
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shaji
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10:17 AM
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Interior Scenes Part 1 Composition-Camera Placement
Interior Scenes - Part 1 Composition - Camera Placement
Application Used: Autodesk 3ds Max
Author: Neoscape Studio
Author Website:http://www.neoscape.com/
Composition: Architectural InteriorsThere are many rules of thumb when it comes to camera composition, but in this Tutorial we'll focus on the Rule of Thirds and a few other helpful tricks in 3dsmax.
Link for Part 1
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shaji
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10:13 AM
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Saturday, December 1, 2007
Z4 Unleashed
This tutorial from cgarena.com will rapidly explains how to modeling the car, textures, materials and then in the end rendering.
Posted by
shaji
at
11:09 AM
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Labels: 3ds Max
Modeling Punching Machine
This tutorial from www.cgarena.com will help you in working with polygon, slice plane, shape merge, editable poly, spline to create punching machine
Modeling Punching Machine
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shaji
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11:03 AM
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Labels: 3ds Max
3D Coffee Table
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shaji
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10:35 AM
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Create a Car using Polygonal Modelling - 3dm3.com

This tutorial will help people who doesn’t know the bases of the polygonal modelling.
Create a Car using Polygonal Modelling
Posted by
shaji
at
10:33 AM
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Labels: 3ds Max
Airplane Model
Posted by
shaji
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10:23 AM
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Polygon Watch
Posted by
shaji
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10:14 AM
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Labels: Maya
Simulating Cloth in Maya
Posted by
shaji
at
10:11 AM
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Labels: Maya








