Friday, December 28, 2007

Maya Blendshapes Tutorial

Maya Blendshapes Tutorial
Software: Autodesk Maya
Author: shandaman
URL:http://www.youtube.com/shandaman
IntroductionIn this tutorial we teach you how to create blendshapes in maya

Lava shader effect


Here the author will explain how to make a shader for lava effects using Maya's material editor, called Hypershade. For this tutorial the author recommends basic knowledge about connecting material nodes inside Hypershade.


Lava shader effect

The Making of the Giant

This article will take you through the various stages that are used to create Keith Thompson's Giant character, from initial setup and block-in all the way through to final renders in Unreal3 engine.

The Making of the Giant

Making of the Jungle


The author describes the techniques that were used in creating the jungle scene in 3ds Max 9.

Creating a Spaceship Fleet Using Particle Instancing in Maya


Particles are one of the greatest features in Maya. In this tutorial the author is going to show how to use the particle instancer to create a fleet of spaceships flying across the planes and also explains us how to use events to crash the spaceship.


Creating a Spaceship Fleet Using Particle Instancing in Maya

Interior Scenes - Part 2 Texture and Lighting

Interior Scenes - Part 2 Texture and Lighting
Application Used: Autodesk 3ds Max
Author: Neoscape Studio
Author Website:http://www.neoscape.com/

Introduction
Lighting is one of the most important parts in 3D visualization rendering. It brings not only the look and feel for the image, but also helps to visualize the design in reality. There are several different ways to set up lighting for a render, however, for L5 we setup our lighting with the V-Ray render plugin. This was done by using its Environment and V-Ray light sphere. We find this is a simple and quite effective way to light up the scene.

Link for Part II

Interior Scenes Part 1 Composition-Camera Placement

Interior Scenes - Part 1 Composition - Camera Placement
Application Used: Autodesk 3ds Max
Author: Neoscape Studio
Author Website:http://www.neoscape.com/

Composition: Architectural InteriorsThere are many rules of thumb when it comes to camera composition, but in this Tutorial we'll focus on the Rule of Thirds and a few other helpful tricks in 3dsmax.

Link for Part 1


Saturday, December 1, 2007

Z4 Unleashed



This tutorial from cgarena.com will rapidly explains how to modeling the car, textures, materials and then in the end rendering.

Z4 Unleashed

Modeling Punching Machine




This tutorial from www.cgarena.com will help you in working with polygon, slice plane, shape merge, editable poly, spline to create punching machine

Modeling Punching Machine

3D Coffee Table


Posted at tutorialsworld.com
Learn how to create a nice cafe style table with assorted chairs.

3D Coffee Table

Create a Car using Polygonal Modelling - 3dm3.com



This tutorial will help people who doesn’t know the bases of the polygonal modelling.

Create a Car using Polygonal Modelling

Airplane Model



This tutorial from techtut.com will show you how to create airplane model in simple steps.

Polygon Watch


Simply follow the text and take a close look for creating an everyday object like a watch. This is a 3-part-tutorial about a smart and very useful object-a watch. References are an easy way to manage this project in Maya.

Simulating Cloth in Maya



This tutorial from www.oman3d.com will teach you how to simulate a cloth effect in Maya using a uniform field that reacts to forces.


Wednesday, November 7, 2007

Maya Dynamics using Rigid Bodies and Particles

This tutorial from www.tutorialscentral.com will explain how to use rigid bodies, forces and particles to create shatter effect.

Shatter Effect in Maya

Modeling a Screw Driver - Mental Ray Rendering


A basic modeling tutorial from http://micah.noobgrinder.com/ that will teach you how to make a screw-driver and render it with FG (Final Gather) With global illumination,And DoF (Depth of field, optional).

Modeling a Screw Driver

Friday, October 12, 2007

Thursday, October 11, 2007

Ripple Effect



In this tutorial which explains about how to make a ripple effect with an image in the background (as seen above).

This is an effect of ripples of water moving apart from a central location. This is quite an easy effect to make, but the outcome is still quite effective.

Ripple Effect

Simple stylish chair modeling


This tutorial from enjoycg.com covers the basic splines and polymodeling with shadings and high quality rendering concepts.
Simple stylish chair modeling

Architectural Vizualization project


Learn how to create a complete arch viz interior within 3ds max, modeling, textures and rendering, everything is included from enjoycg.com

Architectural Vizualization project

An Interview with Paul Franklin - VFX Supervisor for Harry Potter and the Order of the Phoenix.

In 1994 Paul joined the Moving Picture Company (MPC) in London as a senior 3D animator where he worked on a number of award-winning commercials and television identities and was involved in the setup of MPC’s digital film division.

In 1998 Paul became one of the co-founders of Double Negative, setting up the 3D department and supervising the computer animation for the company’s first feature film project, Pitch Black.
Paul has driven the development of 3D animation at Double Negative, building the department from an initial handful of people to a team of over 400 artists and software developers. Paul recently oversaw Double Negative’s work on Harry Potter and the Order of the Phoenix which marks the facility’s largest and most complex project to date and his is currently the VFX Supervisor on The Dark Knight.

Now, he as taken time from his busy schedule to answer a few questions about his work on: Harry Potter and the Order of the Phoenix

An Interview with Paul Franklin, Double Negative's VFX Supervisor for Harry Potter and the Order of the Phoenix.

Tuesday, October 9, 2007

Global Illumination with Mental Ray for Maya


In this tutorial you can know how to use Global Illumination (G.I) with Mentla Ray. This tutorials uses Maya, but it can work on the others 3D software like XSI,3DS

Wednesday, October 3, 2007

Male Green Frog



High quality tutorial from highend3d.com of modeling a male green frog and then texturing, lighting & rendering to get a production quality output.

Zoom city effect

Learn how to zoom any image using some special flash tricks from toxiclab.com

Gear Modeling and Mental Ray Rendering


Simple tutorial from highend3d.com of modeling a gear and rendering it with mental ray to get a realistic output.

Final Render caustic - 3dm.com


This video tutorial shows how easy is to setup caustics in Final Render within 3dsmax.

Shelby Mustang GT500 Wheel


A step by step description of the modeling, texturing and lighting setup of a 2007 Mustang GT500 wheel.

Model a screwdriver & Mental Ray Rendering



A basic modelling tutorial that will teach you how to make a screw-driver and render it with FG (Final Gather) With global illumination, HDRI (High dynamic ranged imagery) And DoF (Depth of field, optional).

Mental Ray Rendering

Friday, September 28, 2007

3ds Max - Advance Illumination

This tutorial explains all steps to illuminate an object with a technique which simulates the illumination techniques of a photo studio.

Advance Illumination

Glass With 3ds Max & V-ray


Modelling and texturing a glass object using Max and V-ray renderer from 3d-resources.com

Thursday, September 27, 2007

Maya simple lighting effects from highend3d


A simple object with shadows and fog that just tend to look sweet. For more details about the tutorial click on the link below.

Wednesday, September 26, 2007

Welcome to MaxiAnim


Welcome to my online blog of 2d & 3d Animation. Here i will try to cover different animation & modeling concepts, tips & tricks, tutorials & articles related to 2D & 3D Animation. 2D & 3D Animation has been emerging as one of the top job profiles in most of the companies. Whether it is for designing a logo or advertisement or for any action/featured films, it has taken shape in different forms. My aim in developing this blog is to develop a single resource of reference for all Modelers & Animators.