Friday, December 28, 2007

Maya Blendshapes Tutorial

Maya Blendshapes Tutorial
Software: Autodesk Maya
Author: shandaman
URL:http://www.youtube.com/shandaman
IntroductionIn this tutorial we teach you how to create blendshapes in maya

Lava shader effect


Here the author will explain how to make a shader for lava effects using Maya's material editor, called Hypershade. For this tutorial the author recommends basic knowledge about connecting material nodes inside Hypershade.


Lava shader effect

The Making of the Giant

This article will take you through the various stages that are used to create Keith Thompson's Giant character, from initial setup and block-in all the way through to final renders in Unreal3 engine.

The Making of the Giant

Making of the Jungle


The author describes the techniques that were used in creating the jungle scene in 3ds Max 9.

Creating a Spaceship Fleet Using Particle Instancing in Maya


Particles are one of the greatest features in Maya. In this tutorial the author is going to show how to use the particle instancer to create a fleet of spaceships flying across the planes and also explains us how to use events to crash the spaceship.


Creating a Spaceship Fleet Using Particle Instancing in Maya

Interior Scenes - Part 2 Texture and Lighting

Interior Scenes - Part 2 Texture and Lighting
Application Used: Autodesk 3ds Max
Author: Neoscape Studio
Author Website:http://www.neoscape.com/

Introduction
Lighting is one of the most important parts in 3D visualization rendering. It brings not only the look and feel for the image, but also helps to visualize the design in reality. There are several different ways to set up lighting for a render, however, for L5 we setup our lighting with the V-Ray render plugin. This was done by using its Environment and V-Ray light sphere. We find this is a simple and quite effective way to light up the scene.

Link for Part II

Interior Scenes Part 1 Composition-Camera Placement

Interior Scenes - Part 1 Composition - Camera Placement
Application Used: Autodesk 3ds Max
Author: Neoscape Studio
Author Website:http://www.neoscape.com/

Composition: Architectural InteriorsThere are many rules of thumb when it comes to camera composition, but in this Tutorial we'll focus on the Rule of Thirds and a few other helpful tricks in 3dsmax.

Link for Part 1


Saturday, December 1, 2007

Z4 Unleashed



This tutorial from cgarena.com will rapidly explains how to modeling the car, textures, materials and then in the end rendering.

Z4 Unleashed

Modeling Punching Machine




This tutorial from www.cgarena.com will help you in working with polygon, slice plane, shape merge, editable poly, spline to create punching machine

Modeling Punching Machine

3D Coffee Table


Posted at tutorialsworld.com
Learn how to create a nice cafe style table with assorted chairs.

3D Coffee Table

Create a Car using Polygonal Modelling - 3dm3.com



This tutorial will help people who doesn’t know the bases of the polygonal modelling.

Create a Car using Polygonal Modelling

Airplane Model



This tutorial from techtut.com will show you how to create airplane model in simple steps.

Polygon Watch


Simply follow the text and take a close look for creating an everyday object like a watch. This is a 3-part-tutorial about a smart and very useful object-a watch. References are an easy way to manage this project in Maya.

Simulating Cloth in Maya



This tutorial from www.oman3d.com will teach you how to simulate a cloth effect in Maya using a uniform field that reacts to forces.