Tuesday, August 12, 2014

Model a High Poly Airframe Missile Launcher



In this six hour long, intermediate/ advanced level tutorial you will learn to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step.

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Interior Lighting by using Mental Ray



This video tutorial will explain you how to use Sunlight, Skylight in the daylight interior scene and render through mental ray.

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Model a Rubics Cube



Learn how to model a Rubics Cube.

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Basic Character Lighting Maya Tutorial



In this tutorial, we will discuss about basic character lighting with the help of Image Based Lighting technique and how to optimize your Final Gathering process for reducing your render time.

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Video tutorial modeling a screw in maya



This video tutorial show step by step how to make a polygonal screw in maya, starting from a primitive helix. The video tutorial will teach you simple operations like extrude, smooth, and bevel,  and some advanced tools like merge edge, merge vertex, split polygon tool, fill hole, reverse normals etc.

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Modelling A Poly Table Fan



This video tutorial shows step by step various quick modeling techniques including curve extrude, surfaces, poly tube, Smooth, bevel, curve revolve, extrude, and more, to create a polygonal fan table.

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Model and Texture a Photorealistic USB Cable with Maya and Mental Ray



In this tutorial you will go through the process of modeling and rendering a Photo-realistic USB cable in Autodesk Maya.

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Saturday, April 30, 2011

Making of Ella


"Making of Ella" by Ziv Qual In this tutorial the author will cover some of the interesting steps of this project. He also covers modeling and rigging in general, texturing, working with complex hairs, rendering and compositing.


Making of Ella

Making of Rollerblades

Modeling a Coca-Cola bottle


This tutorial is intended to show you how to make a Coca-Cola bottle using Maya


Modeling a Coca-Cola bottle

Making a weaved pattern



This tutorial will teach you, how to create realistic looking model of weaved pattern (wattle) in 3D Max.


Making a weaved pattern

Making of CLEP


Here  the author explains some techniques that he has used to create this image.


Making of CLEP

Saturday, October 30, 2010

House on a Ravine: Texturing, Lighting and Rendering tutorial



Making of Ford GT-40





Building a car from the first to last bolt, Luis Nieves explains the process of creating his "Ford GT-40 in Vegas" image. Maya, mental ray and After Effects are all used. (source 3dtotal.com)


Tuesday, August 11, 2009

Clock tutorial by Oellas

In this tutorial the author will show us a few tips to create a clock in 3d max and render it with Fryrender. Then he will show us how to apply fry materials and how to make the light setup. Finally, he will show us how to work with the tonemapping and layer blending controls.

The Making of Rage over Babylon

This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compossiting.

Making of Paragalis

This tutorial will cover the workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing.

The Creature Summary: Paragalis is literally a walking parasite that’s approximately the size of a large dog from tentacle tip to tale. The creature is an ambush predator who catches its prey with a tongue that can extend to twice the size of its body. Paragalis’s tentacle like mouth contains rows of teeth for gripping its prey, with a barb at the end its tongue that injects toxic venom! Once the prey has been caught its then quickly digested with its remains excreted from the creatures back hump in a gassy form.

The Specs: Lowpoly model / 7,000 triangles, Textures / 2024x2024 / diffuse, spec, normal
Tools: 3ds max 8 / 9, Photoshop, Mudbox, Zbrush 3.1, Crazybump, Polyboost

Making of Paragalis

Friday, October 10, 2008

Making of Autobot, Transformers

This article shows you the process of creating an Autobot 3d model.
Making of Autobot, Transformers

Making of "The Hunter"


Great ideas of modeling a fantasy 3d character model including modeling, texturing, lighting and rendering as well as other information related to create a great looking character.

Making of "The Hunter"