Friday, October 12, 2007
Posted by
shaji
at
11:00 AM
0
comments
Thursday, October 11, 2007
Ripple Effect
In this tutorial which explains about how to make a ripple effect with an image in the background (as seen above).
This is an effect of ripples of water moving apart from a central location. This is quite an easy effect to make, but the outcome is still quite effective.
Posted by
shaji
at
11:20 AM
0
comments
Labels: Flash
Simple stylish chair modeling
Posted by
shaji
at
10:33 AM
0
comments
Labels: 3ds Max
Architectural Vizualization project

Learn how to create a complete arch viz interior within 3ds max, modeling, textures and rendering, everything is included from enjoycg.com
Architectural Vizualization project
Posted by
shaji
at
10:18 AM
0
comments
Labels: 3ds Max
An Interview with Paul Franklin - VFX Supervisor for Harry Potter and the Order of the Phoenix.
In 1994 Paul joined the Moving Picture Company (MPC) in London as a senior 3D animator where he worked on a number of award-winning commercials and television identities and was involved in the setup of MPC’s digital film division.
In 1998 Paul became one of the co-founders of Double Negative, setting up the 3D department and supervising the computer animation for the company’s first feature film project, Pitch Black.
Paul has driven the development of 3D animation at Double Negative, building the department from an initial handful of people to a team of over 400 artists and software developers. Paul recently oversaw Double Negative’s work on Harry Potter and the Order of the Phoenix which marks the facility’s largest and most complex project to date and his is currently the VFX Supervisor on The Dark Knight.
Now, he as taken time from his busy schedule to answer a few questions about his work on: Harry Potter and the Order of the Phoenix
An Interview with Paul Franklin, Double Negative's VFX Supervisor for Harry Potter and the Order of the Phoenix.
Posted by
shaji
at
10:13 AM
0
comments
Labels: General
Mental Ray - Glass Tutorial
A high quality video tutorial from deathfall.com to make a bottle from start (using Illustrator) to end (using Mental Ray) with Maya.
Direct Download Links
http://www.deathfall.com/tutorial/Illustrator_Botle_prepering.swf
http://www.deathfall.com/tutorial/Maya_Ai_import_revilve.swf
http://www.deathfall.com/tutorial/Untitled.swf
http://www.deathfall.com/tutorial/Maya_ajust_Glasshaders.swf
http://www.deathfall.com/tutorial/Finetuning.swf
http://www.deathfall.com/tutorial/Finetuning2.swf
Posted by
shaji
at
9:57 AM
0
comments
Labels: Maya
Tuesday, October 9, 2007
Global Illumination with Mental Ray for Maya
Posted by
shaji
at
11:39 AM
0
comments
Labels: Maya
Wednesday, October 3, 2007
Male Green Frog

High quality tutorial from highend3d.com of modeling a male green frog and then texturing, lighting & rendering to get a production quality output.
Posted by
shaji
at
11:05 AM
0
comments
Labels: Maya
Zoom city effect
Posted by
shaji
at
10:57 AM
0
comments
Labels: Flash
Gear Modeling and Mental Ray Rendering
Posted by
shaji
at
10:52 AM
0
comments
Labels: Maya
Final Render caustic - 3dm.com
Posted by
shaji
at
10:29 AM
0
comments
Labels: 3ds Max
Shelby Mustang GT500 Wheel
Posted by
shaji
at
10:03 AM
0
comments
Labels: 3ds Max
Model a screwdriver & Mental Ray Rendering

A basic modelling tutorial that will teach you how to make a screw-driver and render it with FG (Final Gather) With global illumination, HDRI (High dynamic ranged imagery) And DoF (Depth of field, optional).
Mental Ray Rendering
Posted by
shaji
at
9:45 AM
0
comments
Labels: Maya







